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AI Insights · Timothy · October 2022

Top 5 Slime Games Performance in Belgium, Q3 2022

In Q3 2022, the top 5 slime games in Belgium showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.

Top 5 Slime Games Performance in Belgium, Q3 2022

In the third quarter of 2022, the top 5 slime games on a unified platform in Belgium exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of these popular apps.

Goo: Slime simulator, ASMR from Exomind LTD experienced fluctuating weekly revenue, peaking at $47 in mid-July and ending the quarter at $16. Downloads saw a significant drop after July, with no new downloads recorded from late July onwards. Active users steadily declined from 301 in early July to 70 by the end of September.

Super Slime Simulator by Dramaton LTD showed a promising start with weekly revenue peaking at $49 in mid-July. However, revenue decreased towards the end of the quarter, closing at $8. Weekly downloads remained strong, starting at over 1K and stabilizing around 700-900 downloads. Active users followed a similar trend, starting at 6.9K in late June and ending at 5.8K in late September.

Fluid Simulation by Pavel Dobryakov had a modest revenue performance, with the highest weekly revenue of $26 in mid-July. Downloads fluctuated throughout the quarter, peaking at 86 in early August. Active users saw a gradual increase, starting at 95 in late June and peaking at 189 in early August before settling at 137 by the end of September.

World of Slime Simulator Games from Solid Apps INC recorded low but steady weekly revenue, peaking at $13 in mid-September. Downloads were minimal, with a maximum of 18 in early July and several weeks with no downloads. Active users data was only available for early July, peaking at 49.

Virtual Slime by Cider Software LLC showed varied revenue trends, peaking at $15 in mid-July and ending with $4 in late September. Weekly downloads were consistent, peaking at 113 in mid-July and fluctuating around 30-90 downloads. Active users rose from 98 in late June to 215 in mid-July before declining to 84 by the end of the quarter.

These insights provide a comprehensive view of the slime game market in Belgium for Q3 2022. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022